The wrinkle is that Zero has the ability to switch weapons on the fly. She can also block, parry (with a perfectly timed block), and dodge, as well, which makes Drakengard 3 pretty standard as far as hack n’ slash games go. Zero has access to four different weapon types – swords, spears, combat bracers and chakrams (think the circular throwy thing of death from Xena) – each of which has normal and special attacks as well as built-in combos, and can be upgraded between missions with gold you’ll acquire from defeating enemies and finding chests. The game plays like a hack n’ slash, but it’s really an action RPG. When she returns, she’s sporting a prosthetic arm and a strange flower where her right eye should be, and Michael has been reincarnated as an inept pacifist named Mikhail who has no bladder control and acts more like a five year old than a dragon.įor all that, though, the mission hasn’t changed: Zero’s sisters need to die, and she has to kill them. Zero is seriously wounded, as is her dragon companion, Michael. Everything’s fine and dandy until Zero, the oldest sister, shows up to murder the rest of her kin for reasons that aren’t initially clear. Zero has access to four different weapon types - swords, spears, combat bracers and chakrams (think the circular throwy thing of death from Xena) – each of which has normal and special attacks as well as built-in combos, and can be upgraded between missions with gold you’ll acquire from defeating enemies and finding chests."ĭrakengard 3 takes place in a dark fantasy world ruled by five sisters whose songs have the power to alter reality, an ability they use to bring peace to the world around them. "The game plays like a hack n’ slash, but it’s really an action RPG. But that hasn’t stopped the Drakengard team, who reunited at Access Games, from making Drakengard 3. Unfortunately, Nier’s developer, Cavia, was shut down following the game’s release, and absorbed back into AQ Interactive, its parent company. The third game, Nier, a spin-off that featured Yoko’s involvement, was more like the original, and has gone on to become something of a cult classic. The second, largely made without the involvement of Taro Yoko, a major creative force in the series and the director of Drakengard, and was the thematic opposite, opting for a main mainstream approach that favored a lighter tone and brighter color palette. The first game was essentially Dynasty Warriors with a darker atmosphere, unconventional but compelling characters and the ability to ride dragons. So it's really not fair to do that to Drakengard 3, but I wish Drakengard 3 had a little more going for it.Įnding A absolutely had enough to make me hurry up and see what the hell was really going on at the end, but I have a feeling when all is said and done I won't think it was a BAD game, but I also bet I'll feel like if I wasn't clinging on to hope that SOMEDAY we will get a NieR 2, I wouldn't have kept going with it.Drakengard is a weird series. Mikhail has really grown on me, and I like having him around.I miss Emil. Zero is interesting, and I want to know more.but she's no Kaine. It's like, I don't want the Michael Richards is a detective show, I want more Seinfeld.ĭrakengard 3 has it's moments, but my brain can't help but always take the extra step towards NieR. I will complete it, I will get all the weapons and do all the branches, but it's like when you have a favorite show, and then an actor from it gets a new show and it's similar enough to the old one, all it does is remind you of how great the old one was. So yeah, this was a very, very high bar to clear.Īnd Drakengard is just not doing it for me. I don't ever believe that "the gameplay is INTENTIONALLY shitty because that's a feature!" is a real thing developers strive for, but in NieR, the flaws end up being this happy accident that pulls you in even closer to whats going on. I just felt it was so well done, so well acted - and the quirks in the game that made things less than easy to get through end up making the very, very end that much more meaningful, in a way. I think that story hit me harder than maybe any other game ever has. NieR really came as a total and complete shock to me, and it still is a game I think about often. I'm very curious, but I can't help it - it's no NieR.
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